Thursday, April 12, 2007

Scalpel!

Truama Center: Second Opinion for the Nintendo Wii. Rated Teen.

First off, to tell the honest truth, I don't own a Nintendo DS, in which the original game (Trauma Center: Under The Knife) was brought to life. The difference between the two are minimal, such as a small cut (no pun intended) in what one has to do during the surgery sessions. The additions include that every time one chapter is finished, an extra chapter about a Doctor Nozomi, where you find bits and pieces of her life and use her to save lives as well as your original character, Dr. Stiles.

Of course there will be questions asked. Three years a surgeon and he doesn't know how to properly sew stitches? Three years a doctor and he doesn't recognize the antibiotic gel they've been using (which, by the way, is completely futuristic). Three years a surgeon and the hospital still allowed you to not only stay there, but you never realized you had the Healing Touch?

However, as a video game, we are able to forgive these and continue onward to see what kinds of tumors we're to extract.

But as the game continues, we find that we're not just going against any regular diseases. Suddenly, GUILT (Gangliated Utrophin Immuno Latency Toxin... Whatever the heck that really means) rears it's ugly head. In the form of some type of Pokemon. No, there aren't Pokemon inside of everyone. But, I guess this is just how they decided to show the disease so one can defeat it. By using what they call the "Healing Touch," Dr. Stiles (whom you play) slows down how fast everything is reacting so you can work faster.

The game play itself is actually pretty fancy, considering it takes a bit more concentration than the DS version. One can quickly use the stylus to stitch up a victim, or clamp down on glass. There were some parts that I was stuck on because of the touchy-ness of the game, but, overall, I've actually become an "S Surgeon" (the highest score!). Of course, there is always the hospital drama, but they tend to just keep going because, in a real hospital, they take things into consideration, but they're more worried about saving the patient and closing up the wounds. Except for those persistent glass pieces. You just need to take those in stride and never question.

And also know that there will be a time when one is a doctor that using the same tools as on a patient, you will dismember a bomb.

All in all, this game is fun, challenging and, though the action is all in your own hands, not the facial expressions of the characters around you, it actually keeps you involved.

Did I mention that if a mission is too hard, you can change it to easy to pass it and practice?

This game receives a well drawn out yeti call, which probably sounds like a moose mingled with an African swallow.

Monday, April 9, 2007

Right By The Head

SSX Blur for the Wii. Rated E for Everyone.

Or is it?

First of all, it's important to note that, not only is this a snowboarding game, but it's completely not an original type of snowboarding game. Instead of the plain ol' 360 turns or a once in a while flip, as points go up during the game for landed tricks, soon one can do "uber tricks," such as doing the worm on the snowboard or other impossible tricks.

The main thing that I have stressed multiple times is that the Wii takes a lot to get used to. Between the actual moving of the controller one uses and trying to learn the new controls to the game in the first place, SSX Blur is actually a game that I'm sure is fun once you realize that by playing the Wii, you're going back to the basics, the days when one used to play Mario Kart 64 and lean as one made the huge turn in hopes one wouldn't hit the wall.

And this isn't much different.

Using the nunchuck, which is held with the left hand (unless you can have the choice for left-handed people), one presses forward to go, but by tilting the nunchuck left or right to go left or right.

In the other hand is the Wiimote. Now, in the original games, after going off of a jump, pressing buttons is the best thing to do. The more one presses, the more points and the crazier the trick can get. I wondered how the buttons would be pressed on newer controller until I read the directions in the booklet; you tilt the Wiimote side to side or up and down to do turns or flips in the air.

So, basically, the game is like rubbing your tummy and patting your head. Or rubbing your head and patting your tummy. Whichever is harder. And if someone has mastered this, prepare to be stumped.

However, as soon as the controls are down, I'm sure this game is a great piece of work. There are returning characters from the previous games, though the style they're shown through is slightly different, a bit more cartoonish. Of course, this game is only on the Wii, so the looks don't have to accommodate all the systems.

By winning races or gaining points through trick sessions on the mountain, one can get more accessories and up the characters so they're easier to control, just like the others.

It's even on the same mountains as SSX Tricky 3.

Giving the situation of confusing controls, this game is just a regular yeti. After I master the game, it'll take a long time to actually get someone to be able to play, just as I'd done before with the other games. And, considering I want people to have a good experience when they play the Wii with me (especially since it's my party system), I'm going to wait before actually yanking this one out for everyone to play.

Wednesday, April 4, 2007

Smooth Moves

Wario Ware: Smooth Moves. Rated E for Everyone.

I find it odd that I haven't really done any Wii games, but I suppose it's because the system is new and the controls could be confusing to anyone who hasn't played the game before. But then I thought it was ridiculous to consider that. So, here it is: one of the best games to get for the Wii.

Wario had a game like this for the Nintendo DS (a wonderful system to those of you who don't know). It's the same effect, and I've said that the Wii is kind of like a Wii, except with more benefits, but the DS has two small screens, whereas this is fantastic to play with friends and family.

The beginning starts out with Wario's food being stolen by some weird creature. He chases the guy down to a place where he finds the Wiimote and... we go immediately into a mini game session.

I guess what I find the most amusing part of the game is the parts where you learn the different "positions" for the Wiimote to be placed into; it's not that it makes it fantastically fun and intense, but it's the way they pronounce it. I'm not sure if you guys have ever heard of Deep Thoughts by Jack Handy, but it's shown to us a lot like those used to be shown on SNL. The first we learn is The Remote; you hold the Wiimote like a remote to do the next game, which is usually something easy, like shaving the hair off of someone's cheek--you have to do it in a certain amount of time, and on other games, there are usually some restrictions.

There's also The Umbrella, The Waiter and, my favorite, The Samurai. The purpose of each of these are the explanations of how to hold the Wiimote (though it normall has nothing to do with the actual name). Such as, while doing The Big Cheese (commemorating the CEO), a mini game to go with it could be Hula Hooping. The Umbrella pose could have you playing Mario, bouncing the Wiimote to have him get the coins within the blocks.

As the game continues within those mini games, it gets quicker and quicker, causing an intensity and tension I'd never thought possible for a "kids game." I did get rather frustrated at times when I didn't understand what the game wanted me to do, but each mini game gives you four tries to finish the "section."

As for multiplayer, the cool thing is that you only need one Wiimote--when it's the other players turn, you just switch the controller around. At first, I thought it was rather dumb, especially considering Nintendo has been giving huge warnings as about Wii straps. As it is, I think that, in general, people should just realize that, with all video games, if one doesn't take care, then problems will arise. I haven't had one problem with my own Wii-ing experience. Yet, I suppose behind every rule/caution/warning, there is a name.

Up to twelve people can play this game. Twelve. Can you imagine? I could get my entire family/friends at Christmas to play this game at once, and we'd all be engaged and laughing as we went.

I suppose the only harsh realties of the game itself is that it does, indeed, take some time to get used to. As I said before, I was confused at times as to what the game wanted me to do. Also, it's a good idea to make sure one is far away from the sensor because the Wiimote will be doing a lot of moving around, with the mini games and passing of the Wiimote. Make sure to point the Wiimote at the sensor bar.

Also, the graphics aren't exactly anything amazing. I don't mind, because I'm more about gameplay/storyline, but for those of you who want to drool at graphics like while looking at Final Fantasy XIII or Halo 3, this is more like... well, a cartoon.

As it is, I can't stop raving about the game. It's fun, hilarious and more random than any game I've played yet. And I highly recommend this for showing off the Wii's capabilities and wanting someone to buy the system. The children will love it, as will anyone else. I give this a full hearty fingers of a yeti up.

Sunday, April 1, 2007

Things To Look For

All right, I've decided to make this post for things that people should be looking for in the GAMES TO COME! I'm excited for a few things, so why not get you guys involved as well?

Kingdom Hearts: Playing through the first one, the second, and so comes the third. Highly, highly recommend this game, especially because not only does each game continue to get better, but it's got killer gameplay, graphics and plotline. I've been a believer since the beginning, and my excitement for this upcoming one is only killed by the fact that I'm afraid it'll only be on the PS3, which is a system I'm still teetering about ever buying. Not sure when this'll be out.

Halo 3: When this first came out, who wasn't excited? And if you weren't at that point, this had to do you in. Shivers down the spine with every watch--basically guaranteed. Between graphics and the thickening plot (and awesome multiplayer), pick this up when possible (Novemberish).

Super Smash Brothers Brawl: Remember that commercial for the 64 version? And then they came out with The One that still continually played to prove one's skills with the Gamecube. And with the Wii's success, Brawl will be the next big game to prove one's skillz (with a 'z' this time, respectively). Wait for June to play.

Super Mario Galaxy: Rumored to be a sequel to Super Mario 64, it's difficult to say that the game won't at least be awesometastic. Everyone knows there'll be the lame swimming sections, but the game itself is something so different (as anything on the Wii is), one has to try it. Believe April for playing.

Phantom Hourglass: If anyone is like me (a freak for Zelda games), become excited! The Legend of Zelda: Phantom Hourglass is what one needs to get hyped up for. After Twilight Princess, I don't think I'm the only one who screamed "I want more!" And, if my eyes don't decieve me, there is a fairy! Expect this in November, too.

God of War III: Ha. I know, the second just came out. Why speak of the 3rd as if it's already in development? Because, well, we all know it's coming. We just don't know when. Until then, kittens, beat the second at least three times. On the hardest level. Then complain.

Final Fantasy XIII: Again, I know. With XII accomplished, who need to be thinking so far ahead to XIII? Have you see the trailer? That's why. XII was good because it was one of the first games that didn't focus on love love love to get things done--and it was also the first for me to actually want more love to come out! But, as the graphics get better, and the gameplay gets better (and the boys keep getting cuter... and more like girls), then I have no complaints. Keep this one on the back of the mind as well, considering it's hard to actually pick out the date for when it'll come out, but December is told. It's a PS3 game, for sure. But, who knows? 360 could also pick this up.

Other Games: Wii Music, Super Paper Mario, Metriod Prime 3, Blue Dragon, Mario Party 8, The Miis (which is just like The Sims.. but with Miis, Animal Crossing (a new one!), Dance Dance Revolution Hottest Party, SSX Blur

Wednesday, March 28, 2007

Mii And My Friend Play

Wii Play. I haven't really done a review for the Wii, which is understandable, yet not. Wii is the system to be playing right now. One can download old NES, SNES, and 64 games while also being able to play Gamecube games, all on one system. A small fee is in order for the downloads, but all worth it as one starts up the system and doesn't have a freeze while on the last world of Super Mario Bros. Or playing Legend of Zelda for two hours without saving, only to lose everything as the same note is held until you turn the system off, haunting you in your dreams forever.

Did I mention Twilight Princess is worth it?

Anyways, the main point of the Wii at this point is that anyone and everyone can play it. My father asks casually if I'm bringing the system home, my friends drool when they come to my house and even grandparentals take an interest when it's spoken of.

The system itself comes with Wii Sports, which has now expanded to Wii Play.

Wii Play comes with a Wii-mote, which is fantastic for those who are first buying the system. You'll have five games from Wii Sports, then an additional nine games from Wii Play.

So, one can look at it as, "I got a free Wii-mote!" or "I got nine games for the Wii for only ten bucks!" Either way, who cares? I love these things.

My favorite of the Wii Play is Find The Mii. Basically, one has a time limit in which to reach a goal the game will as of you--when you reach the goal, you win ten extra seconds. The goals of the game are quite simple, such as finding the Mii you're using or finding two Miis that "look alike".

A Mii, for those that don't know, is one of the first things to do when owning the system. Almost like Mr. Potatoe, one places the facial features onto a character to make it look like you--thus, a Mii. The interesting part is that one can save their Mii to their Wii-mote and bring it around to another's Wii so they can play with those characters. One can also send Mii's through the internet when the system is hooked up. One of the more popular things to do is to create celebrity Miis; on my own, thanks to some friends, they created Jesus, Jack Black and even Micheal Jackson (I actually deleted that character... too creepy for my liking).

So, within the Wii Play game, one has to find the Miis... but even the ones you create! The more you create, the more you see them in the game! Of course, this makes it easier for you than the friends because they don't see you make the Miis, but that just means they should play with you more often, am I right?

Another favorite of mine is Pose Mii, and is a bit more difficult. Most of the games created for Wii Sports or Wii Play is not just for fun--it's made to show what the Wii-motes are made to do, their potential and hopeful future. This game does just that by making the person twist the Wii-mote to the right or left to place the Mii correctly into the bubble. However, there are also three different poses the Mii can be placed into by pressing 'A' or 'B' to make things slightly harder than thought. As the levels move on upward, you'll see that you'll eventually have to have the Mii upside down while the bubble sail across the screen to hit the bottom (which can only happen three times--or you're out). I think what really makes it for me is the music. It's light and feels like plucking strings.

I'll finally decide upon Tank as my last favorite, if only because it frusrates me the most, but you also get to use the Nunchuck. By using the joystick, you move the tank around to shoot other tanks, which increasingly become "smarter" and have more moves. You can only shoot five bullets at a time, which bounce off of the wall once, then explode on the next wall impact. You can accidentally blow yourself up because of this, but also because you can use mines. It's fun, but also challenging. Especially against your friends; you can blow each other up to give yourself more of a chance to get more tanks, but if both of you blow up, then the game is over.

There is also Fishing, Cow Racing, Target Shooting (I love this one, too... Just like when I was a kid with Duck Hunt!), Laser Hockey, Ping Pong and Billiards. All of them show the capabilities the Wii-mote has, and it's extremely fun for everyone--I myself have converted grandparents, friends, little ones and at least ten skeptics at work (customers and employee).

I highly suggest picking this system up--it's amazing, fantastic and will cause World Peace!

Tuesday, March 27, 2007

Galaxy of Hell

Rogue Galaxy.

I'm going to say that, thus far, I have only played about thirty minutes of the game. More if you count a few times I've died.

This game is an RPG. And it's in real time, though one does only have a certain amount of hits until one has to wait for the "attack" meter to get back up. It plays like Kingdom Hearts as for real time, except that you actually feel the need to block at times because everything is very much so powerful than you.

Except that I cannot for the life of me like the game! For the gods' sake, after just beating the first main boss, I ended up crying out in frustration at the damn thing because I wasn't paying attention to my health, in which, in usual RPG tastes, the designers tend to have some cut scene that allows the "company" to recover and you don't have to worry about the cuts and bruises and whatever else had occurred, and I died! Basically, all in all, one doesn't have to worry if they were on the brink of death by the next battle after a huge battle like that one.

But, apparently, you do in this one.

I think I was just used to God of War II, in which, after dying, it has a checkpoint that places you nearby the last place you were at, rather than restarting the game and going through a whole bunch of loading sessions.

But this was definitely not like that. For something that is so new with game play, you'd figure they'd allow one to figure things out.

Okay, okay, maybe I should give it more of a chance. I'm mainly irritated because I haven't died in the beginning of a game for years. I mean, it's training you in, not placing one in the midst of the main battle. The last time I died so early was when I played Halo for the first time, and that was simply because I don't play the XBox/XBox 360. I don't have one.

So, after long cut scenes of graphics I'm still debating on whether or not I like, and between catching on to the storyline rather quickly (and dying so easily), I have to say that it's getting a very small, scum-filled yeti from me.

I love sky-pirates. But I'll just play Final Fantasy XII, thank you very much.

I promise to update when I feel the need to be pwned. But I hate being pwned. I have my pride. (And somewhere is my dignity).

Thursday, March 22, 2007

Spartans and Gore

After seeing 300, the next step is to become a Spartan.

God of War II. Rated Mature. For a damn good reason (the best reason of all).

I'm going to say this right now to get it out of the way: If you haven't played God of War II yet, and plan on it, then I suggest not reading this. Just in case I accidentally "spoil" something. I try not to, but I may just let slip some things that are rather enjoyable about the game.

All right, now that it's just those who don't care, I'll start.

If you haven't even played God of War (the first one), let's give a brief talk about. In the original game, you play Kratos, who you find out is after Ares (thus, the name). With flashbacks and ripping people's torsos apart, you find that the reason why Kratos was ready to take down a god because he had asked Ares to help him win a battle in place of his life being entirely in the god's hands. Kratos receives the Blades of Chaos, which are burned into his flesh, forever attached and able to fling out in such a way that no one could have ever found something more satisfying (or brutal). Athena helps Kratos on his quest, showing him the way to Pandora's box and using him to stop her brother from destroying her city (by Zeus' law, the gods cannot fight amongst themselves). The game is filled with many of the mythological aspects, such as Sirens, Hydra and the use of the magical attributes (named from the gods who wish to help him along the way).

God of War II fulfills this, and more. After beating the first game, you can watch the many characters and ideas that had to be left behind because there just wasn't enough time to add everything they wanted in--and for those of you who were disappointed, no worries; they're here. Wish one could fight skeletons? Wish there was a point where Kratos would fly with wings? Want to rip an orges eye out?

It's all there. And better than ever.

If there's one things that everyone will agree on (because, let's face it... though it's beautiful, glorious and satisfies the bloodlust you never knew you had, there happen to be better graphics and camera angles), it's that this game challenges the knowledge of the PS2 controller.



Throughout the game, you need to use everything. The d-pad is used to choose what magic you want to use (in which you use the L2 button to actually use it). By pressing both analog sticks, the "Rage of the Titans" (originally named "Rage of the Gods"... they weren't pleased with Ares either) comes out, enabling you to fight with more vigor and aren't smashed back when hit. The R2 button changes the type of weapon to use besides Athena's Blades (not Blades of Chaos anymore). You use the 'X', 'O', square and triangle for attacking and jumping, hold the L1 button to do special attacks and block... And it's also used constantly for combo attacks. You use the buttons so much, by the end of the game, you'll feel like a god yourself.

However, the combination feature is really what makes the game fun and nerve wrecking. Key to why I personally play the game, one may use the 'O' button to grab the enemy and choose what one will do:

1) Press circle again and stab that SOB!
2) Press triangle and rip them apart from the waist to hear that satisfying grunt and squish of blood
3) Press square to fling that enemy like a weapon at another enemy nearby

One of my favorite GoW pastimes is to rip the wings off of Harpies. Ah, the satisfying screech of protest along with a sound of brittle bone breaking.

Wow. Now I'm just sounding like a serial killer.

But the combinations get even better; when one is finishing off a semi-boss, or a little harder type of enemy (such as wraiths), you have to wait to press the circle button. I like to think this is because those enemies are a little more knowledgeable about the ways of fighting. However, sometimes it requires complete attention because you just may screw something up, creating frustration and throwing of the controller, Wii Style. In order to completely obliterate the boss, you have to press the right buttons when prompted, and even move the analog stick at times. Talk about knowing the controller.

Another aspect of the game is that it really plays out like a movie; the angles shown (thought slightly annoying at times, does prove to be part of the gaming challenge as well), the way it pans out and the rare loading times gives the game life. The soundtrack is amazing as usual, and goes really well with whatever is going on around Kratos.

Of course, there's more to this game than discovering your inner Spartan. In this game, Kratos is still bothered (understated, if you ask me) by the memories ailing him in the first game. Though the gods made him the next God of War, he goes on a rampage with the Spartans, in which Zeus decides he's gone too far and strips him of his powers, leaving him to die. However, Gaia decides to take a different turn, whom you find out is the narrator of the first game, including this one. With her help, you take your toll on the islands where the three witches of fate live to turn back time and get your powers back.

Needless to say, there are some parts of the game that just seem rather brutal (and this is besides the fact that you get more power when you get a certain amount of hits, the game cheering you on with "Brutal! +5" or "Ruthless! +20" or "Use this attack to kill the young women and children and feel okay about it!").

Remember the time when you needed a human sacrifice so you took a live, helpless man in a cage, dragged him up a hill to place on an altar where you pressed a button to incinerate him just to open a door? Now you get to pull a Kill Bill, smashing a man's head repeated with a door so you can have his key.

Remember that time when you could have saved that man hanging in the hydra's mouth, but instead you took his key and threw him down to die, then met him again only to use him as a climbing wall with your Blades of Chaos to get out of Hades? Good, because you'll see him, too.

Remember that one time when you said kicking puppies was cruel and disgusting? You'll kind of forget that.

If anything, this game has become smoother, wittier and proves that anything in your past will come back to kick your ass (or at least try). It also gives one a brief knowledge about myths and legends; and who doesn't like to know more about the Greek past?

Between Gorgon eyes, ripping off griffin wings and finally meeting Atlas (and also ripping the wings off of Icarus... and also using an enemies sword to kill it either by yanking it into it or twisting the arm back in such a way that gives a new meaning to "stop hitting yourself"), I give this game Infinity out of the blue-green gelatinous Yeti.

Also, go see 300. In the IMAX. Well worth it.

Sunday, March 18, 2007

It'sa me! Mario!

Super Mario RPG K-A (kids to adults)

Ah, the good ol' Super Nintendo. Who doesn't love the system that came out with many a good game? Legend of Zelda? Super Mario Worlds? And, although I was hard for me to play again after playing Mario Kart 64, Mario Kart.

But let's just get one thing straight: Mario RPG is basically one of the best RPGs ever.

For those of you who aren't especially knowledgeable about RPGs, RPG=Role Playing Game. This means that you play one character and work through a storyline plotted out; sometimes, one can choose the path of the protagonist, but usually the choices one makes has little to do with the rest of the game. You sometimes get different responses, a surprised look or, if you're lucky, a different scene than normal (if you're consistant enough).

The games that are made for storyline changing depending on what you choose are usually well known for it. Fable, Elder Scrolls: Morrowind (choosing which side to be on changes who's nice to one when entering villages), and Shadow of Destiny are a few examples.

Those kinds of games remind me of those Choose Your Own Adventure novels; at the end of every few pages, you get to go to another page that will determine what happens to you the rest of the novel. Except that I'd usually die the first time through because I'd want to take the "safe route". Good tips for you guys: by taking the tough route, you usually wind up doing something right in the mess, allowing oneself to live.

So, what's so different about this RPG? What makes this game stand out from Final Fantasy games and anything else that screams "I'm a male main character! I only look like a girl! I swear!"? Well, besides the fact that it's Mario, I suppose it's time for...

A CLOSER LOOK!

First things first, it's to be remembered that this is on the old school:


Perfect fit for hand, really. Anyway, it's noticeable that it doesn't look so different from the PS2 controller. Easy to say that, indeed, it's a good controller. Enough buttons to make one have fun and go crazy.

Instead of getting into the mechanics, I believe that I'll get into what makes this so different: Usually, in an RPG that's turnbased (which means that one takes turns before hitting the other. I hit, but I have to wait a while before being able to hit again), you press a button on "hit", "magic", "special" or "item" (or whatever they have on the plate). Some have time limits, some don't.

But Super Mario RPG keeps you involved. By timing, one presses the button at the right time to make a double hit, which causes more damage, which every character and every move. In fact, to get the right amount of moves on special moves, one has to do the timing correctly. Mario, noticed throughout the game as famous and known for his high jumping, has an ability that can allow you to jump on an enemy more than fifty times (I'd done well at times).

I've yet to find a game with this much of a difference.

You don't wait for fancy moves because you're a part of it.

But it's also Mario. And Bowser and Princess Peach. One doesn't normally get to play with Princess Peach (unless it's Mario Kart).

I'm going to wait to do a full review, after I beat the game "officially"; surprisingly enough, the ending is rather hard. It requires thinking, beating and skill. Another different aspect of the RPG. Usually, one just beats the end guy with brute force.

Nintendo, I love you so much.

Saturday, March 10, 2007

Ripping Torsos

I won't be doing that for quite some time.

God of War II, as so many of you should know, is coming out on the fourteenth.

I'm not able to pick up my copy because I'm at home, rather than at the place I've had it reserved at for so many days/months.

*sighs*

Wait for me, beautiful. Just... wait....

Wednesday, March 7, 2007

Psycho....nauts

Psychonauts. Rated T.

What can I say about this game? Besides the fact that I basically screamed for joy when I found out that I would have Pyrokinesis. And that Levitation was to come. I can't tell you I wasn't particularly pleased. It's like Harry Potter; all the benefits without all those incantations.

Let's back up here as I explain the main things needed to know. You play Razputin, a very powerful psychic who has yet to harness his powers. He's not supposed to be at the Summer Camp (which is actually a place for the children to train), but he still wants to train. Unfortunately, they inform Raz that they're contacting his parents and he'll be taken home. So, Raz decides to learn as much as he can. However, the plot thickens.

It took about a good two hours or so until the plot fully came out: someone is stealing Raz's friend's brains--not only that, but he sees these events happen when he goes into his concious. He decides to take it upon himself to see what happens.

Did I also mention that he was part of the circus? Oh, oops. My bad.

That's as far as I've played so far, so I'm sure I'll be writing more about all those "gasping" moments, and when I finally get my Levitation and who knows what else.

I suppose I should mention I'm playing my version of Psychonauts on the Playstation 2, rather than the XBox. My choice was purposeful: I don't own an XBox yet. But that can make the controls different, though they were hard enough for me to memorize. Usually, I find that 'X' is the button to press for fighting, 'O' for jumping. Now, read closely: 'X' for jump (press it again for a double jump), 'O' for stop, 'square' for fight and the 'triangle' for talk. Though I could change this controls to whichever I please, I like to play on their controls, if only to use what they originally want me to play with. Also, it changes the way these games are played; not the same old, same old.

After getting used to these controls (any game asks for this), it was time to really get into the game's qualities. Fancy ideas like, "excess baggage" can be found and taken care of by finding the keys floating around random areas. You pick up "figments of the imagination" as well, which increases your level. You also use arrowheads as currency.

Things I Liked About Gameplay:
*You can skip talk you hear all the time by pressing 'X'! Very nice when you accidentally talk to them or are killed and have to see a sequence once again.
*Witty script! When asked about what Raz has learned, he replies, "That shooting things is fun and awesome!"
*Originality. Everything is kid of based of something else, but this really gives off something new and never done before. The graphics aren't an everyday use and the odd vibes that radiate from the case are the good kind.
*Character voices. They did well, and even their development is pretty fancy, and unique. Who would have thought to have a main character from a circus who has a dad that detests psychics?

Things That I Dislike About Gameplay (and maybe more than dislike):
*Loading times take forever. It's come to a point that I actually wish they were longer so I could read the full paragraph of a book I keep nearby for those long scene changes--because, well, that's what it feels like. The scene changes of a play. Most everyone will roll their eyes if it takes longer than ten seconds.
*The bouncing of the items. Let me explain this further. When you "defeat an enemy", usually, something will "burst forth" from their diappearing existance and, usually, those things are A) currency B) life or C) something else that fills a gauge you have (such as for the PSI blast). However, usually, those things don't bounce around in circles, flirting with the idea of being captured. I'm not good at dancing in real life, so who's to say I'd want to do it in a game? Just give me my reward for dominating evil!
*For some odd reason, I feel like I'm doing things out of order. It's nice for them to have cut scenes for telling me what I need to do next, but I sometimes get the feeling that the game is mocking me for not already having what I need to do next done. This is an obvious "possible" dislike, considering I tend to think inadament objects mock me all the time.

Since I'm still involved in the game, I think I'll wait to fully rate this. But at this time, it's at least 4 yetis. Out of what, you ask? I still haven't decided yet.

Friday, March 2, 2007

Hopes, Dreams, Elephants...

Well, I believe that this will be more for my liking than yours--a post about what I will hope to achieve and may quite possibly continue doing depending on what comes of this: a place where I can write about my gaming experiences, my own thoughts of whether it's a good game or not, my own pictures rather than linking to five bajillion others and my own my own my own. Everything, that is.

What I'll be reviewing and taking into account: loading times, difficulty of levels and button schemes, material within the scripts and overall graphics. What characters I enjoy, whether they're developed, how the plot unfolds and try not to have any spoilers.

I'll mostly be doing games I haven't played yet, though I'll more than likely be posting things so I can refer back to them for later games, and also because I like to write about my previous games that I drool over anyway.

What I won't be doing, however, is getting into the personal life. I've already got a blog for that, and I think it'll be a different experience to keep that personal stuff out. Just like a job.

The hardest thing to achieve is writing enough on the subject and not repeating myself. I don't have internet at home right now, so I'll be taking notes while I play, then posting the "experiences" later.

Let's hope everything will unfurl correctly.

Wednesday, February 28, 2007

Go!

Thank you, Daryk! Not only do you have a fancy name, but a quick mind to go with it.

Thus, Wanna Games is born.


Also, testing, testing.

Testing.